Physics for Game Programmers - Grant Palmer
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Toimitus 22-28 arkipäivässä
30 päivän palautusoikeus
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Begin ... Täydellinen kuvaus
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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Lisätietoja
| Kirjoittaja | Grant Palmer |
|---|---|
| Julkaisija | Apress |
| Julkaisuvuosi | 2005 |
| Kannen tyyppi | Pehmeäkantinen |
| EAN | 9781590594728 |