Artificial Intelligence in Games - Paul Roberts
-35% koodilla BOOKS
Toimitus 17-23 arkipäivässä
30 päivän palautusoikeus
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
Lisätietoja
| Kirjoittaja | Paul Roberts |
|---|---|
| Julkaisija | CRC Press |
| Julkaisuvuosi | 2022 |
| Kannen tyyppi | Kovakantinen |
| EAN | 9781032305950 |