Biologically Inspired Artificial Intelligence for Computer Games - Daniel Livingstone,Colin Fyfe,Darryl Charles
-35% koodilla BOOKS
Toimitus 17-23 arkipäivässä
30 päivän palautusoikeus
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
Saatat myös pitää
Kuvaus
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
Lisätietoja
| Kirjoittaja | Daniel Livingstone, Colin Fyfe, Darryl Charles |
|---|---|
| Julkaisija | Medical Information Science Reference |
| Julkaisuvuosi | 2011 |
| Kannen tyyppi | Kovakantinen |
| EAN | 9781591406464 |