Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer science, instruction selection is the stage of a compiler backend that transforms its tree-based middle-level intermediate representation (IR) into a low-level IR very close to its final target language. In a typical compiler, it precedes both instruction scheduling and ...Täydellinen kuvaus
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer science, instruction selection is the stage of a compiler backend that transforms its tree-based middle-level intermediate representation (IR) into a low-level IR very close to its final target language. In a typical compiler, it precedes both instruction scheduling and register allocation, so its output IR has an infinite set of pseudoregisters and may still be subject to peephole optimization; otherwise, it closely resembles the target machine code, bytecode, or assembly language. It works by "covering" the intermediate representation with as few tiles as possible. A tile is a template that matches a portion of the IR tree and can be implemented with a single target instruction.