Learn to Code with Games - John M. Quick
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Toimitus 15-21 arkipäivässä
30 päivän palautusoikeus
With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foundational technical content, such as data types, variables, functions, and arrays, are covered from this unique problem-solving approach. Readers will use techniques like pseudocode and process mapping to formul ... Täydellinen kuvaus
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Kuvaus
With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foundational technical content, such as data types, variables, functions, and arrays, are covered from this unique problem-solving approach. Readers will use techniques like pseudocode and process mapping to formulate a solution without the need to type anything into a computer. They will then convert the solution into executable code. This allows readers to exercise the problem-solving process distinctly from the syntax and technical issues associated with programming on a computer.
Lisätietoja
| Kirjoittaja | John M. Quick |
|---|---|
| Julkaisija | CRC Press |
| Julkaisuvuosi | 2015 |
| Kannen tyyppi | Pehmeäkantinen |
| EAN | 9781498704687 |